JUST LOOT

PATCH NOTES · v1.0.10 · 1 October 2026

Season 1

Season 1 starts 1 October 2026 at 17:00 and runs for about 8 weeks. Nothing gets reset: your character, gear, Dust and all-time progress stay. The Season is a fresh race running on top of your account.

This is the biggest patch Just Loot has ever had. Here is everything, with the actual numbers.

01Season Gear

  • Every item that drops after the Season starts is Season Gear (marked with a SEASON badge)
  • Old gear still works everywhere, but in Arena and party Dungeons it fights at 70% power (all stats and defense ×0.7). It is marked OLD 70%
  • Depth and Hunt are not affected. Your old gear keeps 100% power there
  • Inventory and Stash get a Season filter chip
  • The kit picker shows how many old items you are still running (e.g. "3× 70%")

That fresh legendary from today might be an upgrade over your old 105% god roll in Arena. Drops matter again.

02Shards, Cores & Temper

  • ◆ Shards: open Loot Packs and Targeted Packs
  • ◇ Cores: reforge affixes
  • ▲ Temper: raise a Season item’s quality, up to 100%

How you earn them

Source◆ Shards◇ Cores▲ Temper
Depth win11 per 100 wins–
Arena series (0 / 1 / 2 / 3 rounds won)1 / 3 / 6 / 100 / 0 / 1 / 23 on a 3-0
Dungeon encounter won3 + level~1 per 3 encounters–
Dungeon full clear (bonus)20 + 5 × level+2+1 × level
Minigame (Dust Mine / anti-idle)15––
Salvage Season Gear (Epic / Legendary / Mythic)––1 / 3 / 10

Salvage Dust is unchanged; the Temper comes on top. Raid Daily Goals and the Season Pass also pay all three currencies (see below).

Daily soft cap (resets 00:00 UTC)

CurrencyFull rate up toThen 25% rate up toMax bank (7 days)
◆ Shards6001,0004,200
◇ Cores1525105
▲ Temper1502501,050
  • Past the reduced cap, the extra turns into Dust: 5 per Shard, 50 per Core, 5 per Temper. Nothing is wasted
  • Skipped days are banked. Every day you do not use your full-rate cap is saved, up to 7 days. Miss a weekend and catch up at full rate
  • The bank counts from the Season start (or your account creation day, if later)
  • Raid Goal and Season Pass rewards do not count toward the cap

Loot drops have no cap. Every extra run is another chance at the perfect item.

03Season Packs

During the Season, packs cost Shards instead of Dust.

PackPriceWhat’s special
Seeker20 ◆Normal odds, most cards per Shard
Explorer60 ◆≥1 Epic or better, every card ≥80% quality
Ancient150 ◆≥1 Legendary (10% chance it upgrades to Mythic), every card ≥90% quality
Targeted40 ◆Normal odds
Targeted+120 ◆≥1 Epic or better, every card ≥80%
Targeted++300 ◆≥1 Legendary, every card ≥90%, no Mythic
  • Still 5 cards per pack, up to 20 packs at once
  • In Season Packs every Legendary and Mythic is equally likely
  • Pack items give no RAID XP during the Season
  • Free packs you had stored are converted to Dust at Season start, at their current Dust price for your peak depth. Nothing you earned is lost

04Reforge & Temper

◇ Reforge (Cores)

  • Cost per reroll: 1 Core (Common / Rare / Epic), 2 (Legendary), 3 (Mythic)
  • Flat cost. No more ×1.5 per reroll
  • No duplicate attempts: a line remembers every stat it already rolled and skips them until all have been tried ("5 of 12 stats not tried yet")
  • Perfect Reforge charges let you pick the exact stat (earned from the Season Pass)
  • Same lock rule: your first reforge locks that line
  • Works on old gear too

▲ Temper (new Craft section)

  • Raises a Season item’s quality in +1% steps, up to 100% (100–105% god rolls stay drop-only)
  • Never fails. All stats and defense scale with the new quality
  • Buttons: −1 / +1 / +5 / Max
RarityCost per +1%70% → 100%
Common2100
Rare5250
Epic10500
Legendary201,000
Mythic402,000
Steps get pricier near the top: ×1.5 from 80%, ×2 from 90%, ×3 from 95%.

Salvage refunds: salvaging a tempered or reforged Season item gives back 75% of the Temper and 50% of the Cores you put in.

The Reforge / Temper item picker is new too: search, slot and rarity chips, sorting, and much faster on big bags.

05Stat cap retune

One good legendary line could almost cap Crit, Dodge, Block or Life Steal on its own. Now you have to build for it.

StatCapLines to cap1 line ≈
Crit45% (+5 base)~612.4%
Block35%~59.9%
Dodge15%~4–
Life Steal8%~51.7%
Attack Speed and Elemental Resist are unchanged.

06Season Pass

Everyone has their own Season Progression track. Free for everyone, no paid track. You can find it on your profile.

Levels & XP

  • 50 levels, about 14,100 XP in total
  • Depth win: 1 XP (+1 at your max depth)
  • Arena series: 5 + 5 per round won (max 20)
  • Dungeon encounter won: 3 + level. Full clear: +25 + 5 × level
  • Minigame: 10
  • 400 XP per day at full rate, with unused days banked (max 7 days = 2,800 XP). Beyond that, XP counts at 10%
  • At full pace, level 50 takes about 5 weeks
  • Veteran catch-up: deep players get 2× XP while their pass quality floor is below their all-time floor. You level faster, but the rewards are the same

Pass quality floor: during the Season your drop quality floor is 70% + 0.4% per pass level, up to 90% at level 50.

Rewards

Every level pays 30 Shards (odd levels) or 60 Shards + 10 Temper (even levels). On top of that:

LevelReward
5Speckled Egg
8Moonstone name color (limited)
10Random Rune
123 Cores + 1 Perfect Reforge
15Weathered Egg
18Tidebreak border (limited)
20Random Rune
243 Cores + 1 Perfect Reforge
25Runed Egg + Rivets corner frame (limited)
28Starfall loot reveal (limited)
30Random Rune
35Gilded Egg
363 Cores + 1 Perfect Reforge
38Starlit profile card (limited)
40Random Rune
45Gilded Egg
483 Cores + 1 Perfect Reforge
50Void Egg + Radiance loot reveal (limited)
Track total: 2,250 Shards · 250 Temper · 12 Cores · 4 Perfect Reforges · 6 Eggs · 4 Runes · 6 limited cosmetics (never sold). "Claim all" claims every level you have reached.

07Season Raids

Every Raid starts the Season at Season Level 0. Season XP still counts toward your all-time Raid level.

Season perks

Season levelStart25101420283644
Max auto-runs101520253035404550
  • Loot rarity: +1% every 8 levels, up to +10% at level 80 (applies to Depth drops)
  • No RAID XP % perk this Season. Every raid starts even

RAID XP

  • Depth drops: Common 1 · Rare 5 · Epic 10 · Legendary 20 · Mythic 50
  • Arena series: 6 / 15 / 33 / 50 (0–3 rounds won)
  • Packs: 0
  • Per member: 20,000 XP per day at full rate, then 25%

Daily Goal: Bronze, Silver & Gold

TierTarget per memberReward (every member)
Bronze250 XP75 Shards · 1 Core · 5 Temper
Silver750 XP100 Shards · 1 Core · 8 Temper
Gold1,500 XP175 Shards · 1 Core · 12 Temper
Targets scale with member count: a 10-member raid needs 2,500 / 7,500 / 15,000 XP. Each tier is claimed separately, so reaching Gold pays all three: 350 Shards, 3 Cores and 25 Temper per day. Yesterday’s tiers can still be claimed. This replaces the old 4 Ancient Packs.

No raid Dust perks this Season: the passive Dust per hour drip and the raid Dust % bonus (salvage, minigames, eggs) are off for everyone. Dust is cosmetic now, and a big raid should not buy out the shop on day 1.

08Party Dungeons (new tab)

The Dungeon tab is open. Your party is 3 of your own Dungeon Kits.

  • Dungeon Kits are a new loadout type, separate from Profile and Arena. Each kit has its own gear, pet and rune. You get 3, +3 with PLUS, plus any extra loadout slots you buy
  • Pick 3 and LOCK IN PARTY. Order matters: front, mid, back
  • No two kits can share an identity school (same rule as Arena)
  • Kits are normalized to a Depth 10k baseline. Quality matters like in Arena, and old gear fights at 70%

Sunken Crypt: 9 chambers

Trash → Trash → Crypt Tide Warden → Trash → Trash → Brine Hierophant → Trash → Trash → Sunken Crypt Sovereign

  • Enemies always hit your front member until they die
  • Checkpoint after each of the first two bosses: living members heal 50%, dead members revive at 25%
  • HP carries over between chambers. A wipe ends the run
  • 40 rounds without a win counts as a defeat
  • Start at +1. Clearing a level unlocks the next one (up to +999). Enemy HP ×1.20 and damage ×1.14 per level

Enemy abilities

EnemyAbilityEffect
Saltbone SkulkerCursed FallWhen it dies, the whole party takes 18%
Drowned AcolyteRising TideEvery 3rd round, hits your back member for 25%
Brine WraithHauntEvery 2nd round, hits your lowest-HP member for 12%
Crypt Tide WardenTidal CrashEvery 4th round, hits the whole party for 15%
Crypt Tide WardenWarden’s Wrath+50% attack below 50% HP
Brine HierophantBrine LitanyEvery 3rd round, hits the whole party for 20%
Brine HierophantSalt SacramentOnce below 40% HP, heals itself for 30%
Sunken Crypt SovereignSovereign’s DecreeEvery 3rd round, hits the whole party for 20%
Sunken Crypt SovereignUndertowEvery 4th round, hits your back member for 40%
Sunken Crypt SovereignDrowned Fury+75% attack below 50% HP
Percentages are of your max HP. Ability damage grows +6% per level, up to ×2.5.

Rewards: Shards, Cores, Temper, Season Pass XP and Runes. There is also a new Dungeons leaderboard: highest level cleared, then the party HP left after the last boss.

09Runes

Each Dungeon Kit can equip 1 Rune. Runes go from level 1 to 10, and duplicates level them up (45 duplicates to max). A duplicate of a maxed rune gives 40 Shards.

RuneRoleLv 1 → Lv 10
Heal SpreadSupport50% → 80% of the healing this kit receives is shared with allies
WardingSupportEvery 3 rounds, all allies get a Barrier of 8% → 14% max HP
CleaveDamageAutos splash 40% → 60% of their damage onto every other enemy
BloodlustDamage+12% → +25% to all damage
ExecutionerDamage+30% → +60% damage vs enemies below 30% HP
BulwarkTankTake 15% → 28% less damage while front target
TauntTankSingle-target abilities hit this kit instead, for 40% → 60% less. Tip: put your taunter in the back

Drop chances

  • Depth win that pushes your max depth: 0.5%
  • Dungeon trash encounter: 1%
  • Dungeon boss: 8%
  • Dungeon full clear: 25% + 1% per level (guaranteed at +75)
  • Season Pass levels 10, 20, 30 and 40

There is a new Rune collection in Achievements.

10New pets: Nightborn & Thornbound

The roster grows to 13 families / 52 pets. The new species hatch from eggs during the Season.

FamilySpeciesPassive (L1 → L50)Mastery
Nightborn (Shadow)Shade Moth, Umbral Owl, Voidcat, Eclipse WyrmShadow Damage +5% → +40%Eclipse: Umbra lasts +2 turns
Thornbound (Thorns)Bramble Hedgehog, Thornback Lizard, Briar Stag, Elder TreantThorns Damage +5% → +40% (all reflects)Bramble Heart: the first hit you take each fight is reflected back 100%

New Pet medals

Progress is retroactive, so you can claim right away.

  • Pet Collector: 5 / 10 / 20 / 30 / 52 species
  • Family Ties: 1 / 3 / 6 / 13 complete families
  • Pet Trainer: 1 / 3 / 5 / 10 / 20 pets at level 50
  • Mythic Bond: 1 / 3 / 5 / 10 Mythic pets

11Leaderboards

Progression and Raids get a Season / All-Time toggle. Season is the default.

  • Season Depth: depth gained since the Season start (shown as +N)
  • All-Time Depth: your total. Nothing is lost
  • Season Collection: Legendaries and Mythics found, pets hatched, and runes found this Season
  • Season Quality: only Season Gear counts
SeasonDepth gained
Season 150,000
Season 220,000
All-Time70,000
Example: all-time boards combine your progress across Seasons.

New boards

  • Quality: for each slot, your best owned item counts (bag and stash; nothing has to be equipped). Your score is the average quality across 14 slots (1 ring, 1 trinket), max 105.00%. You can show your Quality rank on your profile card (Settings)
  • Weekly Depth: depth gained this week (resets Monday 00:00 UTC)
  • Dungeons: highest level cleared, then the party HP left
  • Raids: Season and Season Weekly views
  • Ranked Arena Season 1 is live: Preseason is over, LP and MMR count again. Everyone starts fresh at Bronze IV
  • Arena is back, with past season standings (tap a season chip to see the final ladder)

12Dust becomes cosmetic

During the Season, Dust no longer buys power: packs cost Shards, reforging costs Cores, and medals pay 0 Dust for Season players (you still get the progress and badges). Instead, Dust has its own cosmetic shop (Season Pass → Shop). Everything you buy there is yours forever.

DustItems
5,000Name colors Rose, Lime, Copper, Orchid · corner frames Crosshair, Arcs
25,000Borders Rose Gold, Emerald, Cobalt, Ivory · loot reveals Ember Glow, Tide, Blueprint
100,000Card backgrounds Forest, Sandstone, Plum, Harbor

You still earn Dust from salvaging and from currency overflow past the daily cap.

13Shop, Gifts, Stash & Themes

New Shop (button in your profile header)

  • Themes SYNTHWAVE, ONYX and BLOODWEB: $4.99 each. Preview any theme for 2 runs first
  • Extra loadout slot: $2.99 (+1 profile loadout, +1 Arena / Dungeon kit)
  • Stash: $4.99 (+500 slots, no PLUS needed, buy as many as you like)
  • Player rename and Raid rename: $2.99 each. Free renames are now 1 (was 2)

Gifting

Gift any theme, a stash, a loadout slot, or PLUS for 1 month or 1 year to another player. They get it instantly, plus a whisper from you. Gifted PLUS stacks after any PLUS they already have.

Stash (Gear tab → Inventory | Stash)

  • 500 slots per stash, on top of your 1,000-slot bag
  • PLUS includes 1 free stash. If PLUS ends you can still take items out
  • Move items one by one or in bulk, and move items between stashes
  • Stashed items count toward the Quality board

New themes

  • ONYX: true-black OLED, white ink, a glacier accent. Chakra Petch font and an Eclipse loot reveal
  • SYNTHWAVE: midnight violet, hot-pink neon, a striped sunset over the grid. Turret Road font and a sunrise loot reveal
  • BLOODWEB gets its own web loot reveal and a new card background
  • New in Settings: pick any UI font you own and any loot reveal you own. Use the BLOODWEB web reveal with the ONYX theme, a Dust shop reveal with SYNTHWAVE, and so on. Only you see these

14Everything else

  • Craft tab: Season wallet bar, a new Temper section, and the whole page scrolls on small screens
  • Item details: "Move to Stash" and a "Temper Quality" shortcut
  • Inventory picker: the Unequipped / Favorites / Reforged filters now actually work
  • Salvage toast: stacks vertically (no more running off narrow screens) and shows Shards, Cores and Temper gained
  • Combat box: debuff and ability icons sit next to the name, with a tighter layout
  • Profile card: optional Quality line and rank
  • Depth loot odds show your Season Pass quality floor
  • Fix: Hunt reward Dust now goes to your real wallet (it could get lost or overwritten before)

15End of Season

When Season 1 ends, the top players and raids in Arena, Dungeons, Depth and Raids earn exclusive Season rewards: titles, profile cosmetics and borders. These are trophies, not power. More details before the Season ends.

Then the race starts fresh again. See you at the top. ⚔️

← All patch notes

Season 1 Patch Notes (v1.0.10) | Just Loot