PATCH NOTES · v1.0.10 · 1 October 2026
Season 1
Season 1 starts 1 October 2026 at 17:00 and runs for about 8 weeks. Nothing gets reset: your character, gear, Dust and all-time progress stay. The Season is a fresh race running on top of your account.
This is the biggest patch Just Loot has ever had. Here is everything, with the actual numbers.
01Season Gear
- Every item that drops after the Season starts is Season Gear (marked with a SEASON badge)
- Old gear still works everywhere, but in Arena and party Dungeons it fights at 70% power (all stats and defense ×0.7). It is marked OLD 70%
- Depth and Hunt are not affected. Your old gear keeps 100% power there
- Inventory and Stash get a Season filter chip
- The kit picker shows how many old items you are still running (e.g. "3× 70%")
That fresh legendary from today might be an upgrade over your old 105% god roll in Arena. Drops matter again.
02Shards, Cores & Temper
- ◆ Shards: open Loot Packs and Targeted Packs
- ◇ Cores: reforge affixes
- ▲ Temper: raise a Season item’s quality, up to 100%
How you earn them
| Source | ◆ Shards | ◇ Cores | ▲ Temper |
|---|---|---|---|
| Depth win | 1 | 1 per 100 wins | – |
| Arena series (0 / 1 / 2 / 3 rounds won) | 1 / 3 / 6 / 10 | 0 / 0 / 1 / 2 | 3 on a 3-0 |
| Dungeon encounter won | 3 + level | ~1 per 3 encounters | – |
| Dungeon full clear (bonus) | 20 + 5 × level | +2 | +1 × level |
| Minigame (Dust Mine / anti-idle) | 15 | – | – |
| Salvage Season Gear (Epic / Legendary / Mythic) | – | – | 1 / 3 / 10 |
Salvage Dust is unchanged; the Temper comes on top. Raid Daily Goals and the Season Pass also pay all three currencies (see below).
Daily soft cap (resets 00:00 UTC)
| Currency | Full rate up to | Then 25% rate up to | Max bank (7 days) |
|---|---|---|---|
| ◆ Shards | 600 | 1,000 | 4,200 |
| ◇ Cores | 15 | 25 | 105 |
| ▲ Temper | 150 | 250 | 1,050 |
- Past the reduced cap, the extra turns into Dust: 5 per Shard, 50 per Core, 5 per Temper. Nothing is wasted
- Skipped days are banked. Every day you do not use your full-rate cap is saved, up to 7 days. Miss a weekend and catch up at full rate
- The bank counts from the Season start (or your account creation day, if later)
- Raid Goal and Season Pass rewards do not count toward the cap
Loot drops have no cap. Every extra run is another chance at the perfect item.
03Season Packs
During the Season, packs cost Shards instead of Dust.
| Pack | Price | What’s special |
|---|---|---|
| Seeker | 20 ◆ | Normal odds, most cards per Shard |
| Explorer | 60 ◆ | ≥1 Epic or better, every card ≥80% quality |
| Ancient | 150 ◆ | ≥1 Legendary (10% chance it upgrades to Mythic), every card ≥90% quality |
| Targeted | 40 ◆ | Normal odds |
| Targeted+ | 120 ◆ | ≥1 Epic or better, every card ≥80% |
| Targeted++ | 300 ◆ | ≥1 Legendary, every card ≥90%, no Mythic |
- Still 5 cards per pack, up to 20 packs at once
- In Season Packs every Legendary and Mythic is equally likely
- Pack items give no RAID XP during the Season
- Free packs you had stored are converted to Dust at Season start, at their current Dust price for your peak depth. Nothing you earned is lost
04Reforge & Temper
◇ Reforge (Cores)
- Cost per reroll: 1 Core (Common / Rare / Epic), 2 (Legendary), 3 (Mythic)
- Flat cost. No more ×1.5 per reroll
- No duplicate attempts: a line remembers every stat it already rolled and skips them until all have been tried ("5 of 12 stats not tried yet")
- Perfect Reforge charges let you pick the exact stat (earned from the Season Pass)
- Same lock rule: your first reforge locks that line
- Works on old gear too
▲ Temper (new Craft section)
- Raises a Season item’s quality in +1% steps, up to 100% (100–105% god rolls stay drop-only)
- Never fails. All stats and defense scale with the new quality
- Buttons: −1 / +1 / +5 / Max
| Rarity | Cost per +1% | 70% → 100% |
|---|---|---|
| Common | 2 | 100 |
| Rare | 5 | 250 |
| Epic | 10 | 500 |
| Legendary | 20 | 1,000 |
| Mythic | 40 | 2,000 |
Salvage refunds: salvaging a tempered or reforged Season item gives back 75% of the Temper and 50% of the Cores you put in.
The Reforge / Temper item picker is new too: search, slot and rarity chips, sorting, and much faster on big bags.
05Stat cap retune
One good legendary line could almost cap Crit, Dodge, Block or Life Steal on its own. Now you have to build for it.
| Stat | Cap | Lines to cap | 1 line ≈ |
|---|---|---|---|
| Crit | 45% (+5 base) | ~6 | 12.4% |
| Block | 35% | ~5 | 9.9% |
| Dodge | 15% | ~4 | – |
| Life Steal | 8% | ~5 | 1.7% |
06Season Pass
Everyone has their own Season Progression track. Free for everyone, no paid track. You can find it on your profile.
Levels & XP
- 50 levels, about 14,100 XP in total
- Depth win: 1 XP (+1 at your max depth)
- Arena series: 5 + 5 per round won (max 20)
- Dungeon encounter won: 3 + level. Full clear: +25 + 5 × level
- Minigame: 10
- 400 XP per day at full rate, with unused days banked (max 7 days = 2,800 XP). Beyond that, XP counts at 10%
- At full pace, level 50 takes about 5 weeks
- Veteran catch-up: deep players get 2× XP while their pass quality floor is below their all-time floor. You level faster, but the rewards are the same
Pass quality floor: during the Season your drop quality floor is 70% + 0.4% per pass level, up to 90% at level 50.
Rewards
Every level pays 30 Shards (odd levels) or 60 Shards + 10 Temper (even levels). On top of that:
| Level | Reward |
|---|---|
| 5 | Speckled Egg |
| 8 | Moonstone name color (limited) |
| 10 | Random Rune |
| 12 | 3 Cores + 1 Perfect Reforge |
| 15 | Weathered Egg |
| 18 | Tidebreak border (limited) |
| 20 | Random Rune |
| 24 | 3 Cores + 1 Perfect Reforge |
| 25 | Runed Egg + Rivets corner frame (limited) |
| 28 | Starfall loot reveal (limited) |
| 30 | Random Rune |
| 35 | Gilded Egg |
| 36 | 3 Cores + 1 Perfect Reforge |
| 38 | Starlit profile card (limited) |
| 40 | Random Rune |
| 45 | Gilded Egg |
| 48 | 3 Cores + 1 Perfect Reforge |
| 50 | Void Egg + Radiance loot reveal (limited) |
07Season Raids
Every Raid starts the Season at Season Level 0. Season XP still counts toward your all-time Raid level.
Season perks
| Season level | Start | 2 | 5 | 10 | 14 | 20 | 28 | 36 | 44 |
|---|---|---|---|---|---|---|---|---|---|
| Max auto-runs | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
- Loot rarity: +1% every 8 levels, up to +10% at level 80 (applies to Depth drops)
- No RAID XP % perk this Season. Every raid starts even
RAID XP
- Depth drops: Common 1 · Rare 5 · Epic 10 · Legendary 20 · Mythic 50
- Arena series: 6 / 15 / 33 / 50 (0–3 rounds won)
- Packs: 0
- Per member: 20,000 XP per day at full rate, then 25%
Daily Goal: Bronze, Silver & Gold
| Tier | Target per member | Reward (every member) |
|---|---|---|
| Bronze | 250 XP | 75 Shards · 1 Core · 5 Temper |
| Silver | 750 XP | 100 Shards · 1 Core · 8 Temper |
| Gold | 1,500 XP | 175 Shards · 1 Core · 12 Temper |
No raid Dust perks this Season: the passive Dust per hour drip and the raid Dust % bonus (salvage, minigames, eggs) are off for everyone. Dust is cosmetic now, and a big raid should not buy out the shop on day 1.
08Party Dungeons (new tab)
The Dungeon tab is open. Your party is 3 of your own Dungeon Kits.
- Dungeon Kits are a new loadout type, separate from Profile and Arena. Each kit has its own gear, pet and rune. You get 3, +3 with PLUS, plus any extra loadout slots you buy
- Pick 3 and LOCK IN PARTY. Order matters: front, mid, back
- No two kits can share an identity school (same rule as Arena)
- Kits are normalized to a Depth 10k baseline. Quality matters like in Arena, and old gear fights at 70%
Sunken Crypt: 9 chambers
Trash → Trash → Crypt Tide Warden → Trash → Trash → Brine Hierophant → Trash → Trash → Sunken Crypt Sovereign
- Enemies always hit your front member until they die
- Checkpoint after each of the first two bosses: living members heal 50%, dead members revive at 25%
- HP carries over between chambers. A wipe ends the run
- 40 rounds without a win counts as a defeat
- Start at +1. Clearing a level unlocks the next one (up to +999). Enemy HP ×1.20 and damage ×1.14 per level
Enemy abilities
| Enemy | Ability | Effect |
|---|---|---|
| Saltbone Skulker | Cursed Fall | When it dies, the whole party takes 18% |
| Drowned Acolyte | Rising Tide | Every 3rd round, hits your back member for 25% |
| Brine Wraith | Haunt | Every 2nd round, hits your lowest-HP member for 12% |
| Crypt Tide Warden | Tidal Crash | Every 4th round, hits the whole party for 15% |
| Crypt Tide Warden | Warden’s Wrath | +50% attack below 50% HP |
| Brine Hierophant | Brine Litany | Every 3rd round, hits the whole party for 20% |
| Brine Hierophant | Salt Sacrament | Once below 40% HP, heals itself for 30% |
| Sunken Crypt Sovereign | Sovereign’s Decree | Every 3rd round, hits the whole party for 20% |
| Sunken Crypt Sovereign | Undertow | Every 4th round, hits your back member for 40% |
| Sunken Crypt Sovereign | Drowned Fury | +75% attack below 50% HP |
Rewards: Shards, Cores, Temper, Season Pass XP and Runes. There is also a new Dungeons leaderboard: highest level cleared, then the party HP left after the last boss.
09Runes
Each Dungeon Kit can equip 1 Rune. Runes go from level 1 to 10, and duplicates level them up (45 duplicates to max). A duplicate of a maxed rune gives 40 Shards.
| Rune | Role | Lv 1 → Lv 10 |
|---|---|---|
| Heal Spread | Support | 50% → 80% of the healing this kit receives is shared with allies |
| Warding | Support | Every 3 rounds, all allies get a Barrier of 8% → 14% max HP |
| Cleave | Damage | Autos splash 40% → 60% of their damage onto every other enemy |
| Bloodlust | Damage | +12% → +25% to all damage |
| Executioner | Damage | +30% → +60% damage vs enemies below 30% HP |
| Bulwark | Tank | Take 15% → 28% less damage while front target |
| Taunt | Tank | Single-target abilities hit this kit instead, for 40% → 60% less. Tip: put your taunter in the back |
Drop chances
- Depth win that pushes your max depth: 0.5%
- Dungeon trash encounter: 1%
- Dungeon boss: 8%
- Dungeon full clear: 25% + 1% per level (guaranteed at +75)
- Season Pass levels 10, 20, 30 and 40
There is a new Rune collection in Achievements.
10New pets: Nightborn & Thornbound
The roster grows to 13 families / 52 pets. The new species hatch from eggs during the Season.
| Family | Species | Passive (L1 → L50) | Mastery |
|---|---|---|---|
| Nightborn (Shadow) | Shade Moth, Umbral Owl, Voidcat, Eclipse Wyrm | Shadow Damage +5% → +40% | Eclipse: Umbra lasts +2 turns |
| Thornbound (Thorns) | Bramble Hedgehog, Thornback Lizard, Briar Stag, Elder Treant | Thorns Damage +5% → +40% (all reflects) | Bramble Heart: the first hit you take each fight is reflected back 100% |
New Pet medals
Progress is retroactive, so you can claim right away.
- Pet Collector: 5 / 10 / 20 / 30 / 52 species
- Family Ties: 1 / 3 / 6 / 13 complete families
- Pet Trainer: 1 / 3 / 5 / 10 / 20 pets at level 50
- Mythic Bond: 1 / 3 / 5 / 10 Mythic pets
11Leaderboards
Progression and Raids get a Season / All-Time toggle. Season is the default.
- Season Depth: depth gained since the Season start (shown as +N)
- All-Time Depth: your total. Nothing is lost
- Season Collection: Legendaries and Mythics found, pets hatched, and runes found this Season
- Season Quality: only Season Gear counts
| Season | Depth gained |
|---|---|
| Season 1 | 50,000 |
| Season 2 | 20,000 |
| All-Time | 70,000 |
New boards
- Quality: for each slot, your best owned item counts (bag and stash; nothing has to be equipped). Your score is the average quality across 14 slots (1 ring, 1 trinket), max 105.00%. You can show your Quality rank on your profile card (Settings)
- Weekly Depth: depth gained this week (resets Monday 00:00 UTC)
- Dungeons: highest level cleared, then the party HP left
- Raids: Season and Season Weekly views
- Ranked Arena Season 1 is live: Preseason is over, LP and MMR count again. Everyone starts fresh at Bronze IV
- Arena is back, with past season standings (tap a season chip to see the final ladder)
12Dust becomes cosmetic
During the Season, Dust no longer buys power: packs cost Shards, reforging costs Cores, and medals pay 0 Dust for Season players (you still get the progress and badges). Instead, Dust has its own cosmetic shop (Season Pass → Shop). Everything you buy there is yours forever.
| Dust | Items |
|---|---|
| 5,000 | Name colors Rose, Lime, Copper, Orchid · corner frames Crosshair, Arcs |
| 25,000 | Borders Rose Gold, Emerald, Cobalt, Ivory · loot reveals Ember Glow, Tide, Blueprint |
| 100,000 | Card backgrounds Forest, Sandstone, Plum, Harbor |
You still earn Dust from salvaging and from currency overflow past the daily cap.
13Shop, Gifts, Stash & Themes
New Shop (button in your profile header)
- Themes SYNTHWAVE, ONYX and BLOODWEB: $4.99 each. Preview any theme for 2 runs first
- Extra loadout slot: $2.99 (+1 profile loadout, +1 Arena / Dungeon kit)
- Stash: $4.99 (+500 slots, no PLUS needed, buy as many as you like)
- Player rename and Raid rename: $2.99 each. Free renames are now 1 (was 2)
Gifting
Gift any theme, a stash, a loadout slot, or PLUS for 1 month or 1 year to another player. They get it instantly, plus a whisper from you. Gifted PLUS stacks after any PLUS they already have.
Stash (Gear tab → Inventory | Stash)
- 500 slots per stash, on top of your 1,000-slot bag
- PLUS includes 1 free stash. If PLUS ends you can still take items out
- Move items one by one or in bulk, and move items between stashes
- Stashed items count toward the Quality board
New themes
- ONYX: true-black OLED, white ink, a glacier accent. Chakra Petch font and an Eclipse loot reveal
- SYNTHWAVE: midnight violet, hot-pink neon, a striped sunset over the grid. Turret Road font and a sunrise loot reveal
- BLOODWEB gets its own web loot reveal and a new card background
- New in Settings: pick any UI font you own and any loot reveal you own. Use the BLOODWEB web reveal with the ONYX theme, a Dust shop reveal with SYNTHWAVE, and so on. Only you see these
14Everything else
- Craft tab: Season wallet bar, a new Temper section, and the whole page scrolls on small screens
- Item details: "Move to Stash" and a "Temper Quality" shortcut
- Inventory picker: the Unequipped / Favorites / Reforged filters now actually work
- Salvage toast: stacks vertically (no more running off narrow screens) and shows Shards, Cores and Temper gained
- Combat box: debuff and ability icons sit next to the name, with a tighter layout
- Profile card: optional Quality line and rank
- Depth loot odds show your Season Pass quality floor
- Fix: Hunt reward Dust now goes to your real wallet (it could get lost or overwritten before)
15End of Season
When Season 1 ends, the top players and raids in Arena, Dungeons, Depth and Raids earn exclusive Season rewards: titles, profile cosmetics and borders. These are trophies, not power. More details before the Season ends.
Then the race starts fresh again. See you at the top. ⚔️
Questions? Join us on Discord.